Early Access Server server Update 25.01.18


Stalkers! 

We've updated our Early Access Server on 25.01.18. In this update we continue working on various gameplay mechanics and known issues. You can take a look at the detailed list of the changes below.

Revision of weapons systems and equipment:
  • AC, BCC guns now require the installation of a silencer as a separate component. At the moment they can be used without a silencer, but this is a temporary possibility.
  • AK series requires installation of muzzle devices (flash supressors, muzzle brakes, etc.). Removal of these will be required to install other muzzle devices.
  • The Trijicon AGOT TA01 sight now has a separate base element.
  • Zenith 2DS sight is now available for mounting the and it also has a separate base element now.
  • Since some new individual items of weapons, modifications and devices can not be obtained from regular stores, they can be sought from the Sponsor NPC.
  • Adjustments made to the device installation system and device installation on the bars.
  • Weapons interfaces do not have a complete list of installed modifications and devices now, instead they indicate only the places for installation.
  • Protection of flak jackets and helmets is added in the trial mode. The parameters specified now are not final and will be revised in the following updates.
  • Now, when reloading, the clip with the highest number of loaded bullets is always used.
  • The influence of the muzzle devices on the muzzle flames is improved. This mechanic functions on some types of weapons.
  • Reduced the aiming accuracy the Third Person mode
  • Changed the bullet used in SPAS-12: now the weapon is loaded with 12x70 bullets
Fixes to graphics, animations and models:
  • Added the animation of equipping glasses
  • Added separate movements of the character when using stew and C-rations.
  • Now the camera's position will be lower when using gestures to "sit" 
  • Adjusted some of the movements of the character (twists and turns), added some new (while crouching).
  • Fixed an issue on Vulcan - now the sky has the right color
  • Fixed bucket hat "breaking" when choosing a character.
  • Fixed sliding down from the ladders while crouching
  • Fixes to the animation of foot movement
  • Fixed the problem of disappearing weapons when changing clothes, in cases when another weapon was in hand.
  • Bucket hat is now less volatile in the premises.
  • Fixes have been made to the work of the "Free Camera" view.
  • Fixed glowing character's eyes when using Dynamic Shadows
  • Improvements have been made to some dynamic shadows
  • Fixed the display of circles on the water from a character with different graphics quality settings
  • Fixed minor issues of models positioning on maps
  • Fixed character animations if you bend near objects at waist height
  • Fixed water reflections with high graphics settings
  • Fixed some stairwells that the character could not get into.
Game UI improvements:
  • Added a new interface for buying items from the Weaponsmith and the Gourmet
  • Item descriptions interface was changed
  • The icon of the ability to butcher/search the mutant has been fixed: now it will correctly reflect the possibility of an action.
  • Fixed weapon durability display
  • Fixed descriptions of some weapons
 
Other changes:
  • Added restriction for "sprint" start at 20 stamina i.e. you cannot start sprinting when you have less than 20.
  • Old weapon was replaced with new one in the task requirements (for example, in the tasks of the Dudnik, Tatarin, Lesic).
  • Sponsor NPC now gives more money to inexperienced characters, but significantly less to the veterans.
  • Fixed overlapping of identical effects from food
  • Fixed another case of lack of stamina reserve when using sprint
  • Fixed behavior of NPCs, in which they stopped shooting at mutants.
 

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